Game 1 - Day 2
A few days of learning
Blueprints communicating with each other
This is the first Blueprint topic that hasn’t clicked right away. I’ll need to stay aware of these tools to make sure that I know what I don’t know. It would be easy for me to create complicated systems to circumvent different casting and listening methods - but I need to be aware of things that I don’t know, to make sure that I keep trying to learn it.
The game
Today marks the last day of using the youtube tutorial for a 2D clicker game in Unreal.
Is it because I realized I can do it myself? Or because I wanted to push past my self imposed limits?
Nope.
It’s because the creator never finished the tutorial.
So what do I have?
I have a clicker game which;
Has a shop UI that allows the player to buy an upgrade to their click power
Has a stats section to show clicks per second, total resources, and amount of resources per click



What I DON’T have;
Any way to passively generate resources
A way for the cost of the upgrade to scale with the amount purchased
Any screen except for the click screen
So it’s time to get started building, because I’m making this game.