Game 1 - Day 2

A few days of learning

  • Blueprints communicating with each other

This is the first Blueprint topic that hasn’t clicked right away. I’ll need to stay aware of these tools to make sure that I know what I don’t know. It would be easy for me to create complicated systems to circumvent different casting and listening methods - but I need to be aware of things that I don’t know, to make sure that I keep trying to learn it.

The game

Today marks the last day of using the youtube tutorial for a 2D clicker game in Unreal.

Is it because I realized I can do it myself? Or because I wanted to push past my self imposed limits?

Nope.

It’s because the creator never finished the tutorial.

So what do I have?

I have a clicker game which;

  • Has a shop UI that allows the player to buy an upgrade to their click power

  • Has a stats section to show clicks per second, total resources, and amount of resources per click

What I DON’T have;

  • Any way to passively generate resources

  • A way for the cost of the upgrade to scale with the amount purchased

  • Any screen except for the click screen

So it’s time to get started building, because I’m making this game.

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Game 1 - Day 3

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Game 1 - Day 1