The Dev Log
About The Dev Log
I’ve always wanted to make games. Growing up I didn’t really think of it as an option so I didn’t look into it much. But in college I found my way into a few game design classes that tied into my Web Development Minor. I found myself absolutely focused in these classes more so than any other. I created so many extra features and details in the quick games we were supposed to build because I loved adding to them. Later when I was working on my masters degree I had a prototyping class where we looked into VR / AR prototypes. After a few all nighters telling my team that I would figure out the problems we were having I managed to fix the movement system in our VR game - as long as you only wanted to move to the left. But when it came time for all the groups to present we learned that we were the only ones who managed to get any controls to work - and I still wanted to do better.
But why now?
The UX / Product Design market in Sweden is tough right now. After leaving my previous employment I took time off to focus on some family issues, then I decided to come back to the job market and start applying around. When I’ve met with companies and potential employers they tell me that every job posting right now is getting 400+ applicants, many of whom are far more senior than the role asks for - out qualifying me.
So I figured in the mean time I’ll make two games and see how that goes. Follow my dreams while I’m looking for realistic work.
Game 1:
A basic clicker game (I have an obsession with the genre) mobile focused and simple
Game 2:
An idea I’ve had in the furnace for a while and always wanted to try to make
So lets get started.